AI Insights · Timothy · September 2021
Top 5 Low Poly Games on iOS in Italy Q3 2021
Explore the performance of the top 5 low poly games on iOS in Italy during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 low poly games on the iOS platform in Italy showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics based on Sensor Tower data.
Roblox
Throughout Q3 2021, Roblox experienced significant fluctuations in weekly revenue, starting at approximately $90K and peaking at around $174K in the week of September 6. Weekly downloads for the game remained relatively stable, with a slight peak of about 15K in early August. Notably, the game saw a decline in weekly active users, dropping from approximately 233K at the end of June to around 217K by the end of September.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game showed a steady increase in both weekly revenue and downloads. Revenue rose from negligible amounts in early July to around $963 by mid-September. Downloads followed a similar trend, peaking at about 5.5K in the week of September 13. The game saw a significant rise in weekly active users, growing from 78 at the start of the quarter to nearly 6K by the end of September.
Let's Be Cops 3D
Let's Be Cops 3D had a modest performance in terms of revenue, with weekly earnings fluctuating between $27 and $66. Downloads saw a peak of approximately 2.5K in mid-July but dropped significantly to about 327 by the end of September. The game also experienced a decline in weekly active users, starting at around 1.8K in late June and falling to about 870 by the end of the quarter.
Block Craft World: Craft.io
Block Craft World: Craft.io, despite being a relatively new release, showed strong download numbers, peaking at approximately 4.9K in mid-August. The game did not generate significant revenue during this period. Weekly active users saw a steady increase, reaching around 4.2K in mid-September before stabilizing at about 3.6K by the end of the month.
Riding Extreme 3D
Riding Extreme 3D maintained a consistent but modest performance. Weekly revenue hovered around $25 to $71, while downloads showed a slight decline, starting at about 1.4K in late June and dropping to around 710 by the end of September. The game also experienced a decrease in weekly active users, from approximately 2.9K at the end of June to about 1.8K by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.